*drawcode
RT @adobe: We are encouraged to see Apple lift restrictions on its licensing terms, giving developers freedom to choose the tools they use.
Engadget repost of Appstore guidelines: http://bit.ly/9y253t - they allow Flash native apps but also ‘Don’t need any more fart apps’
RT @jesterxl: context for last tweet: http://bit.ly/cRnAeI - must be a madhouse over at Adobe today.
RT @NateJC: RT @rhall: Apple just approved update to one of my Flash CS5 iPhone Packager apps that had been in queue since March!
Looks like Unity, MonoTouch and Flash are back on as safe for Appstore: http://bit.ly/cR7s6W
RT @fwa: Adobe has a dedicated page showing what devices support Flash: http://go.thefwa.com/dfl0lv
RT @Natzke:.. the friction between design + creation where good ideas wilt in the exhuberance of knowledge require to make them come to life
Take Two is on fire with Red Dead Redemption and Mafia II, lest we forget BioShock 2. Quality stuff all around…
Three.js is probably the best #html5 pseudo 3d engine currently from @mrdoob. I can’t wait for browsers to have WebGL http://bit.ly/9m1kG4
Awesome time lapse video from space: http://gizmo.do/bUhiJh
Interesting #html5 game engine and editor called Rocket Engine: http://bit.ly/cUii1s - be prepared for lots of these in the next year or two
Want some candy? try these CSS3 buttons: http://bit.ly/c1k6gV
